

Rendering: This is where the computer builds the final high quality image frames and adds reflections etc.Obviously not every 3D project will involve animation. (Optional) Animation: This is where you move the scene, objects, or parts of objects.My VFX instructor used to say a well lit scene with an average model is better than a great model that is poorly lit. Lighting: Not to be overlooked, adding realistic lighting can make or break a 3D scene.Texturing: This is where you add color, texture and surface properties such as transparency, reflectivity etc.Modeling: Either create or import the 3D model, also called a mesh or geometry.Each stage should be completed before moving to the next for a successful 3D image. The 3D workflow is broken into several stages. I used transparency and diffuse to create the markings on the ruler and you can see that Photoshop ray tracer does a decent job of rendering the shadows and reflections.Īnd a couple more where I used Photoshop 3D to composite 3D with Photographs. The pens and ruler were modeled in Photoshop using basic shapes and paths.

This is an image that I created entirely in Photoshop. Here are a few on the 3D images I have created in Maya. Try to watch the whole video, so you don’t miss anything, but here is an index for you: – Geometry, 3D models 1:10 – Surfaces, textures and materials 9:56 – Lighting in 3D 17:24 – Rendering 24:15 – Animation 26:26
