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How to use adobe photoshop cs6
How to use adobe photoshop cs6








how to use adobe photoshop cs6

Rendering: This is where the computer builds the final high quality image frames and adds reflections etc.Obviously not every 3D project will involve animation. (Optional) Animation: This is where you move the scene, objects, or parts of objects.My VFX instructor used to say a well lit scene with an average model is better than a great model that is poorly lit. Lighting: Not to be overlooked, adding realistic lighting can make or break a 3D scene.Texturing: This is where you add color, texture and surface properties such as transparency, reflectivity etc.Modeling: Either create or import the 3D model, also called a mesh or geometry.Each stage should be completed before moving to the next for a successful 3D image. The 3D workflow is broken into several stages. I used transparency and diffuse to create the markings on the ruler and you can see that Photoshop ray tracer does a decent job of rendering the shadows and reflections.Īnd a couple more where I used Photoshop 3D to composite 3D with Photographs. The pens and ruler were modeled in Photoshop using basic shapes and paths.

how to use adobe photoshop cs6

This is an image that I created entirely in Photoshop. Here are a few on the 3D images I have created in Maya. Try to watch the whole video, so you don’t miss anything, but here is an index for you: – Geometry, 3D models 1:10 – Surfaces, textures and materials 9:56 – Lighting in 3D 17:24 – Rendering 24:15 – Animation 26:26










How to use adobe photoshop cs6